public struct OptimizerState
Estado global al que se accede a través de StateAccessor
.
Declaración
public init(_ zeros: [Tensor<Float>], stateCount: Int)
Declaración
public init(copying other: OptimizerState, to device: Device)
Declaración
public var state: [Tensor<Float>]
Declaración
public var stride: Int
Declaración
public subscript(stateId: Int, weightId: Int) -> Tensor<Float> { get set }
Declaración
public subscript(state: OptimizerWeightStepState, index: StateAccessor) -> Tensor<Float> { get set }