tft.annotate_asset
Stay organized with collections
Save and categorize content based on your preferences.
Creates mapping between user-defined keys and SavedModel assets.
tft . annotate_asset (
asset_key : str , asset_filename : str
)
This mapping is made available in BeamDatasetMetadata
and is also used to
resolve vocabularies in tft.TFTransformOutput
.
Note: multiple mappings for the same key will overwrite the previous one.
Args
asset_key
The key to associate with the asset.
asset_filename
The filename as it appears within the assets/ subdirectory.
Must be sanitized and complete (e.g. include the tfrecord.gz for suffix
appropriate files).
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Last updated 2024-04-26 UTC.
[{
"type": "thumb-down",
"id": "missingTheInformationINeed",
"label":"Missing the information I need"
},{
"type": "thumb-down",
"id": "tooComplicatedTooManySteps",
"label":"Too complicated / too many steps"
},{
"type": "thumb-down",
"id": "outOfDate",
"label":"Out of date"
},{
"type": "thumb-down",
"id": "samplesCodeIssue",
"label":"Samples / code issue"
},{
"type": "thumb-down",
"id": "otherDown",
"label":"Other"
}]
[{
"type": "thumb-up",
"id": "easyToUnderstand",
"label":"Easy to understand"
},{
"type": "thumb-up",
"id": "solvedMyProblem",
"label":"Solved my problem"
},{
"type": "thumb-up",
"id": "otherUp",
"label":"Other"
}]
{"lastModified": "Last updated 2024-04-26 UTC."}