GPUOptions.Experimental.VirtualDevices.Builder

classe final estática pública GPUOptions.Experimental.VirtualDevices.Builder

 Configuration for breaking down a visible GPU into multiple "virtual"
 devices.
 
Protobuf tipo tensorflow.GPUOptions.Experimental.VirtualDevices

Métodos Públicos

GPUOptions.Experimental.VirtualDevices.Builder
addAllMemoryLimitMb (Iterable<? estende valores Float>)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addAllPriority (Iterable<? estende valores inteiros>)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addMemoryLimitMb (valor flutuante)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addPriority (valor interno)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto)
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices.Builder
claro ()
GPUOptions.Experimental.VirtualDevices.Builder
clearField (campo com.google.protobuf.Descriptors.FieldDescriptor)
GPUOptions.Experimental.VirtualDevices.Builder
clearMemoryLimitMb ()
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
clearOneof (com.google.protobuf.Descriptors.OneofDescriptor umof)
GPUOptions.Experimental.VirtualDevices.Builder
limparPrioridade ()
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
clonar ()
GPUOptions.Experimental.VirtualDevices
final estático com.google.protobuf.Descriptors.Descriptor
com.google.protobuf.Descriptors.Descriptor
flutuador
getMemoryLimitMb (índice interno)
 Per "virtual" device memory limit, in MB.
interno
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
Lista<flutuante>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
interno
getPriority (índice interno)
 Priority values to use with the virtual devices.
interno
getPriorityCount ()
 Priority values to use with the virtual devices.
Lista<Inteiro>
getPriorityList ()
 Priority values to use with the virtual devices.
booleano final
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (com.google.protobuf.Message outro)
final GPUOptions.Experimental.VirtualDevices.Builder
mesclarUnknownFields (com.google.protobuf.UnknownFieldSet desconhecidoFields)
GPUOptions.Experimental.VirtualDevices.Builder
setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto)
GPUOptions.Experimental.VirtualDevices.Builder
setMemoryLimitMb (índice int, valor flutuante)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
setPriority (índice int, valor int)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
setRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, índice int, valor do objeto)
final GPUOptions.Experimental.VirtualDevices.Builder
setUnknownFields (com.google.protobuf.UnknownFieldSet desconhecidoFields)

Métodos herdados

Métodos Públicos

public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (Iterable<? estende valores Float>)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (Iterable<? estende valores inteiros>)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

público GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (valor flutuante)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

público GPUOptions.Experimental.VirtualDevices.Builder addPriority (valor int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto)

compilação GPUOptions.Experimental.VirtualDevices pública ()

público GPUOptions.Experimental.VirtualDevices buildPartial ()

público GPUOptions.Experimental.VirtualDevices.Builder clearField (campo com.google.protobuf.Descriptors.FieldDescriptor)

GPUOptions.Experimental.VirtualDevices.Builder público clearMemoryLimitMb ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

público GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)

público GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

público GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType ()

final estático público com.google.protobuf.Descriptors.Descriptor getDescriptor ()

público com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()

flutuador público getMemoryLimitMb (índice int)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

público int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

lista pública<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getPriority (índice int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

público int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public List<Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

público final booleano isInitialized ()

public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)

Lança
IOException

público GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.Message other)

final público GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet desconhecidoFields)

public GPUOptions.Experimental.VirtualDevices.Builder setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto)

público GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (índice int, valor flutuante)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

público GPUOptions.Experimental.VirtualDevices.Builder setPriority (índice int, valor int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder setRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, índice int, valor do objeto)

final público GPUOptions.Experimental.VirtualDevices.Builder setUnknownFields (com.google.protobuf.UnknownFieldSet desconhecidoFields)