GPUOptions.Experimental.VirtualDevices.Builder

パブリック静的最終クラスGPUOptions.Experimental.VirtualDevices.Builder

 Configuration for breaking down a visible GPU into multiple "virtual"
 devices.
 
Protobuf 型tensorflow.GPUOptions.Experimental.VirtualDevices

パブリックメソッド

GPUOptions.Experimental.VirtualDevices.Builder
addAllMemoryLimitMb (Iterable<? extends Float> 値)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addAllPriority (Iterable<? extends Integer> 値)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addMemoryLimitMb (浮動小数点値)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addPriority (int値)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor フィールド、オブジェクト値)
GPUOptions.Experimental.VirtualDevices
建てる()
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices.Builder
クリア()
GPUOptions.Experimental.VirtualDevices.Builder
clearField (com.google.protobuf.Descriptors.FieldDescriptor フィールド)
GPUOptions.Experimental.VirtualDevices.Builder
clearMemoryLimitMb ()
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
GPUOptions.Experimental.VirtualDevices.Builder
クリア優先度()
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
GPUOptions.Experimental.VirtualDevices
最終的な静的 com.google.protobuf.Descriptors.Descriptor
com.google.protobuf.Descriptors.Descriptor
浮く
getMemoryLimitMb (int インデックス)
 Per "virtual" device memory limit, in MB.
整数
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
リスト<浮動小数点数>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
整数
getPriority (int インデックス)
 Priority values to use with the virtual devices.
整数
getPriorityCount ()
 Priority values to use with the virtual devices.
リスト<整数>
getPriorityList ()
 Priority values to use with the virtual devices.
最終ブール値
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (com.google.protobuf.CodedInputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (com.google.protobuf.Message other)
最終的なGPUOptions.Experimental.VirtualDevices.Builder
mergeUnknownFields (com.google.protobuf.UnknownFieldSet 不明フィールド)
GPUOptions.Experimental.VirtualDevices.Builder
setField (com.google.protobuf.Descriptors.FieldDescriptor フィールド、オブジェクト値)
GPUOptions.Experimental.VirtualDevices.Builder
setMemoryLimitMb (int インデックス、float 値)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
setPriority (int インデックス、int 値)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
setRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor フィールド、int インデックス、オブジェクト値)
最終的なGPUOptions.Experimental.VirtualDevices.Builder
setUnknownFields (com.google.protobuf.UnknownFieldSetknownFields)

継承されたメソッド

パブリックメソッド

public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (Iterable<? extends Float> 値)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (Iterable<? extends Integer> 値)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (浮動小数点値)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addPriority (int 値)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor フィールド、オブジェクト値)

public GPUOptions.Experimental.VirtualDevices.Builder clearField (com.google.protobuf.Descriptors.FieldDescriptor フィールド)

public GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)

public GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType ()

public static Final com.google.protobuf.Descriptors.Descriptor getDescriptor ()

public com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()

public float getMemoryLimitMb (int インデックス)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public List<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getPriority (int インデックス)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public List<Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

パブリック最終ブール値isInitialized ()

public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.CodedInputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)

投げる
IO例外

public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.Message other)

public Final GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet knownFields)

public GPUOptions.Experimental.VirtualDevices.Builder setField (com.google.protobuf.Descriptors.FieldDescriptor フィールド、オブジェクト値)

public GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (int インデックス、float 値)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder setPriority (int インデックス、int 値)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder setRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor フィールド、int インデックス、オブジェクト値)

public Final GPUOptions.Experimental.VirtualDevices.Builder setUnknownFields (com.google.protobuf.UnknownFieldSet knownFields)