GPUOptions.Experimental.VirtualDevices.Builder

GPUOptions.Experimental.VirtualDevices.Builder de clase final estática pública

 Configuration for breaking down a visible GPU into multiple "virtual"
 devices.
 
Protobuf tipo tensorflow.GPUOptions.Experimental.VirtualDevices

Métodos públicos

GPUOptions.Experimental.VirtualDevices.Builder
addAllMemoryLimitMb (Iterable<? extiende los valores Float>)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addAllPriority (Iterable<? extiende valores enteros>)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addMemoryLimitMb (valor flotante)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
agregarPrioridad (valor int)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto)
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices.Builder
claro ()
GPUOptions.Experimental.VirtualDevices.Builder
clearField (campo com.google.protobuf.Descriptors.FieldDescriptor)
GPUOptions.Experimental.VirtualDevices.Builder
borrarMemoriaLimitMb ()
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
clearOneof (com.google.protobuf.Descriptors.OneofDescriptor uno de)
GPUOptions.Experimental.VirtualDevices.Builder
borrarPrioridad ()
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
clonar ()
GPUOptions.Experimental.VirtualDevices
com.google.protobuf.Descriptors.Descriptor estático final
com.google.protobuf.Descriptors.Descriptor
flotar
getMemoryLimitMb (índice int)
 Per "virtual" device memory limit, in MB.
En t
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
Lista<flotante>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
En t
getPriority (índice int)
 Priority values to use with the virtual devices.
En t
getPriorityCount ()
 Priority values to use with the virtual devices.
Lista<Entero>
obtenerListaDePrioridades ()
 Priority values to use with the virtual devices.
booleano final
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensiónRegistry)
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (com.google.protobuf.Message otro)
GPUOptions.Experimental.VirtualDevices.Builder final
mergeUnknownFields (com.google.protobuf.UnknownFieldSet desconocidoFields)
GPUOptions.Experimental.VirtualDevices.Builder
setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto)
GPUOptions.Experimental.VirtualDevices.Builder
setMemoryLimitMb (índice int, valor flotante)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
setPriority (índice int, valor int)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
setRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, índice int, valor del objeto)
GPUOptions.Experimental.VirtualDevices.Builder final
setUnknownFields (com.google.protobuf.UnknownFieldSet desconocidoFields)

Métodos heredados

Métodos públicos

GPUOptions.Experimental.VirtualDevices.Builder público addAllMemoryLimitMb (Iterable<? extiende los valores Float>)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

GPUOptions.Experimental.VirtualDevices.Builder público addAllPriority (Iterable<? extiende valores enteros>)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

GPUOptions.Experimental.VirtualDevices.Builder público addMemoryLimitMb (valor flotante)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

GPUOptions.Experimental.VirtualDevices.Builder addPriority público (valor int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

GPUOptions.Experimental.VirtualDevices.Builder público addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto)

compilación pública GPUOptions.Experimental.VirtualDevices ()

GPUOptions.Experimental.VirtualDevices públicas buildPartial ()

GPUOptions.Experimental.VirtualDevices.Builder clearField público (campo com.google.protobuf.Descriptors.FieldDescriptor)

GPUOptions.Experimental.VirtualDevices.Builder público clearMemoryLimitMb ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

GPUOptions.Experimental.VirtualDevices.Builder público clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)

GPUOptions.Experimental.VirtualDevices.Builder clearPriority público ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

GPUOptions.Experimental.VirtualDevices públicas getDefaultInstanceForType ()

público estático final com.google.protobuf.Descriptors.Descriptor getDescriptor ()

público com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()

getMemoryLimitMb flotante público (índice int)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

público int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

Lista pública<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

público int getPriority (índice int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

Lista pública<Entero> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

público final booleano isInitialized ()

GPUOptions.Experimental.VirtualDevices.Builder mergeFrom público (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensiónRegistry)

Lanza
IOExcepción

GPUOptions.Experimental.VirtualDevices.Builder mergeFrom público (com.google.protobuf.Message otro)

GPUOptions.Experimental.VirtualDevices.Builder final público mergeUnknownFields (com.google.protobuf.UnknownFieldSet desconocidoFields)

GPUOptions.Experimental.VirtualDevices.Builder setField público (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto)

GPUOptions.Experimental.VirtualDevices.Builder público setMemoryLimitMb (índice int, valor flotante)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

GPUOptions.Experimental.VirtualDevices.Builder público setPriority (índice int, valor int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

GPUOptions.Experimental.VirtualDevices.Builder público setRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, índice int, valor del objeto)

GPUOptions.Experimental.VirtualDevices.Builder final público setUnknownFields (com.google.protobuf.UnknownFieldSet desconocidoFields)