GPUOptions.Experimental.VirtualDevices.Builder

classe finale statique publique GPUOptions.Experimental.VirtualDevices.Builder

 Configuration for breaking down a visible GPU into multiple "virtual"
 devices.
 
tensorflow.GPUOptions.Experimental.VirtualDevices

Méthodes publiques

GPUOptions.Experimental.VirtualDevices.Builder
addAllMemoryLimitMb (Iterable<? extends Float> valeurs)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addAllPriority (Iterable<? extends Integer> valeurs)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addMemoryLimitMb (valeur flottante)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addPriority (valeur entière)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addRepeatedField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet)
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices.Builder
clair ()
GPUOptions.Experimental.VirtualDevices.Builder
clearField (champ com.google.protobuf.Descriptors.FieldDescriptor)
GPUOptions.Experimental.VirtualDevices.Builder
clearMemoryLimitMb ()
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
GPUOptions.Experimental.VirtualDevices.Builder
clearPriorité ()
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
cloner ()
GPUOptions.Experimental.VirtualDevices
final statique com.google.protobuf.Descriptors.Descriptor
com.google.protobuf.Descriptors.Descriptor
flotter
getMemoryLimitMb (index int)
 Per "virtual" device memory limit, in MB.
int
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
Liste<Flottant>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
int
getPriority (index entier)
 Priority values to use with the virtual devices.
int
getPriorityCount ()
 Priority values to use with the virtual devices.
Liste<Entier>
getPriorityList ()
 Priority values to use with the virtual devices.
booléen final
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (entrée com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (com.google.protobuf.Message autre)
finale GPUOptions.Experimental.VirtualDevices.Builder
mergeUnknownFields (com.google.protobuf.UnknownFieldSet inconnuFields)
GPUOptions.Experimental.VirtualDevices.Builder
setField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet)
GPUOptions.Experimental.VirtualDevices.Builder
setMemoryLimitMb (index int, valeur flottante)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
setPriority (index int, valeur int)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
setRepeatedField (champ com.google.protobuf.Descriptors.FieldDescriptor, index int, valeur de l'objet)
finale GPUOptions.Experimental.VirtualDevices.Builder
setUnknownFields (com.google.protobuf.UnknownFieldSet inconnuFields)

Méthodes héritées

Méthodes publiques

public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (Iterable<? extends Float> valeurs)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (Iterable<? extends Integer> valeurs)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (valeur flottante)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addPriority (valeur int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet)

public GPUOptions.Experimental.VirtualDevices.Builder clearField (champ com.google.protobuf.Descriptors.FieldDescriptor)

public GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)

public GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType ()

public statique final com.google.protobuf.Descriptors.Descriptor getDescriptor ()

public com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()

public float getMemoryLimitMb (index int)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

liste publique<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getPriority (index int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

liste publique<Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public final booléen isInitialized ()

public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (entrée com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)

Jetés
IOException

public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.Message autre)

public final GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet unknownFields)

public GPUOptions.Experimental.VirtualDevices.Builder setField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet)

public GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (index int, valeur flottante)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder setPriority (index int, valeur int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder setRepeatedField (champ com.google.protobuf.Descriptors.FieldDescriptor, index int, valeur de l'objet)

public final GPUOptions.Experimental.VirtualDevices.Builder setUnknownFields (com.google.protobuf.UnknownFieldSet unknownFields)