GPUOptions.Experimental.VirtualDevices.Builder

publiczna statyczna klasa końcowa GPUOptions.Experimental.VirtualDevices.Builder

 Configuration for breaking down a visible GPU into multiple "virtual"
 devices.
 
Typ Protobuf tensorflow.GPUOptions.Experimental.VirtualDevices

Metody publiczne

GPUOptions.Experimental.VirtualDevices.Builder
addAllMemoryLimitMb (wartości Iterable<? rozszerza Float>)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addAllPriority (Iterable<? rozszerza wartości Integer>)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addMemoryLimitMb (wartość zmiennoprzecinkowa)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addPriority (wartość int)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addRepeatedField (pole com.google.protobuf.Descriptors.FieldDescriptor, wartość obiektu)
Opcje GPU. Eksperymentalne. Urządzenia wirtualne
Opcje GPU. Eksperymentalne. Urządzenia wirtualne
GPUOptions.Experimental.VirtualDevices.Builder
jasne ()
GPUOptions.Experimental.VirtualDevices.Builder
clearField (pole com.google.protobuf.Descriptors.FieldDescriptor)
GPUOptions.Experimental.VirtualDevices.Builder
clearMemoryLimitMb ()
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
GPUOptions.Experimental.VirtualDevices.Builder
wyczyśćPriorytet ()
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
klon ()
Opcje GPU. Eksperymentalne. Urządzenia wirtualne
końcowy statyczny com.google.protobuf.Descriptors.Descriptor
com.google.protobuf.Descriptors.Descriptor
platforma
getMemoryLimitMb (indeks int)
 Per "virtual" device memory limit, in MB.
wew
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
Lista<Float>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
wew
getPriority (indeks int)
 Priority values to use with the virtual devices.
wew
getPriorityCount ()
 Priority values to use with the virtual devices.
Lista<liczba całkowita>
pobierz listę priorytetów ()
 Priority values to use with the virtual devices.
końcowa wartość logiczna
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (wejście com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry)
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (com.google.protobuf.Wiadomość inna)
final GPUOptions.Experimental.VirtualDevices.Builder
mergeUnknownFields (com.google.protobuf.UnknownFieldUstaw nieznane pola)
GPUOptions.Experimental.VirtualDevices.Builder
setField (pole com.google.protobuf.Descriptors.FieldDescriptor, wartość obiektu)
GPUOptions.Experimental.VirtualDevices.Builder
setMemoryLimitMb (indeks int, wartość zmiennoprzecinkowa)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
setPriority (int indeks, int wartość)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
setRepeatedField (pole com.google.protobuf.Descriptors.FieldDescriptor, indeks int, wartość obiektu)
final GPUOptions.Experimental.VirtualDevices.Builder
setUnknownFields (com.google.protobuf.UnknownFieldUstaw nieznane pola)

Metody dziedziczone

Metody publiczne

public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (wartości Iterable<? rozszerza Float>)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (wartości Iterable<? rozszerza Integer>)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (wartość zmiennoprzecinkowa)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addPriority (wartość int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (pole com.google.protobuf.Descriptors.FieldDescriptor, wartość obiektu)

publiczna kompilacja GPUOptions.Experimental.VirtualDevices ()

publiczne GPUOptions.Experimental.VirtualDevices.Builder clearField (pole com.google.protobuf.Descriptors.FieldDescriptor)

public GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)

public GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType ()

public static final com.google.protobuf.Descriptors.Descriptor getDescriptor ()

public com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()

publiczny float getMemoryLimitMb (indeks int)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public List<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getPriority (indeks int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

publiczny int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public List<Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

publiczna końcowa wartość logiczna isInitialized ()

publiczne GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (wejście com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite rozszerzenieRegistry)

Rzuca
Wyjątek IO

public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.Message other)

publiczny końcowy GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSetknownFields)

public GPUOptions.Experimental.VirtualDevices.Builder setField (pole com.google.protobuf.Descriptors.FieldDescriptor, wartość obiektu)

public GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (indeks int, wartość zmiennoprzecinkowa)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder setPriority (int indeks, int wartość)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public GPUOptions.Experimental.VirtualDevices.Builder setRepeatedField (pole com.google.protobuf.Descriptors.FieldDescriptor, indeks int, wartość obiektu)

publiczny końcowy GPUOptions.Experimental.VirtualDevices.Builder setUnknownFields (com.google.protobuf.UnknownFieldSetknownFields)