# tfg.geometry.transformation.euler.from_rotation_matrix

Converts rotation matrices to Euler angles.

The rotation matrices are assumed to have been constructed by rotation around the $$x$$, then $$y$$, and finally the $$z$$ axis.

There is an infinite number of solutions to this problem. There are

Gimbal locks when abs(rotation_matrix(2,0)) == 1, which are not handled.

In the following, A1 to An are optional batch dimensions.

rotation_matrix A tensor of shape [A1, ..., An, 3, 3], where the last two dimensions represent a rotation matrix.
name A name for this op that defaults to "euler_from_rotation_matrix".

A tensor of shape [A1, ..., An, 3], where the last dimension represents the three Euler angles.

ValueError If the shape of rotation_matrix is not supported.

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{"lastModified": "Last updated 2022-10-28 UTC."}