# tfg.geometry.transformation.rotation_matrix_3d.from_euler

Convert an Euler angle representation to a rotation matrix.

tfg.geometry.transformation.rotation_matrix_3d.from_euler(
angles,
name=None
)


The resulting matrix is

$$\mathbf{R} = \mathbf{R}_z\mathbf{R}_y\mathbf{R}_x$$
.

#### Note:

In the following, A1 to An are optional batch dimensions.

#### Args:

• angles: A tensor of shape [A1, ..., An, 3], where the last dimension represents the three Euler angles. [A1, ..., An, 0] is the angle about x in radians [A1, ..., An, 1] is the angle about y in radians and [A1, ..., An, 2] is the angle about z in radians.
• name: A name for this op that defaults to "rotation_matrix_3d_from_euler".

#### Returns:

A tensor of shape [A1, ..., An, 3, 3], where the last two dimensions represent a 3d rotation matrix.

#### Raises:

• ValueError: If the shape of angles is not supported.