tfg.geometry.transformation.look_at.right_handed

Builds a right handed look at view matrix.

Note:

In the following, A1 to An are optional batch dimensions.

camera_position A tensor of shape [A1, ..., An, 3], where the last dimension represents the 3D position of the camera.
look_at A tensor of shape [A1, ..., An, 3], with the last dimension storing the position where the camera is looking at.
up_vector A tensor of shape [A1, ..., An, 3], where the last dimension defines the up vector of the camera.
name A name for this op. Defaults to 'right_handed'.

ValueError if the all the inputs are not of the same shape, or if any input of of an unsupported shape.

A tensor of shape [A1, ..., An, 4, 4], containing right handed look at matrices.