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# tfg.rendering.utils.transform_homogeneous

Applies 4x4 homogenous matrix transformations to xyz vertices.

The vertices are input and output as as row-major, but are interpreted as column vectors multiplied on the right-hand side of the matrices. More explicitly, this function computes (MV^T)^T where M represents transformation matrices and V stands for vertices. Since input vertices are xyz they are extended to xyzw with w=1.

`matrices` A tensor of shape `[batch, 4, 4]` containing batches of view projection matrices.
`vertices` A tensor of shape `[batch, num_vertices, 3]` containing batches of vertices, each defined by a 3D point.

A [batch, N, 4] Tensor of xyzw vertices.

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