GPUOptions.Experimental.VirtualDevices.Builder

lớp cuối cùng tĩnh công khai GPUOptions.Experimental.VirtualDevices.Builder

 Configuration for breaking down a visible GPU into multiple "virtual"
 devices.
 
Loại protobuf tensorflow.GPUOptions.Experimental.VirtualDevices

Phương pháp công khai

GPUOptions.Experimental.VirtualDevices.Builder
addAllMemoryLimitMb (các giá trị Iterable<?extend Float>)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addAllPriority (Có thể lặp lại các giá trị Integer>)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addMemoryLimitMb (giá trị float)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
addPriority (giá trị int)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
addRepeatedField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng)
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices.Builder
GPUOptions.Experimental.VirtualDevices.Builder
ClearField (trường com.google.protobuf.Descriptors.FieldDescriptor)
GPUOptions.Experimental.VirtualDevices.Builder
ClearMemoryLimitMb ()
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
GPUOptions.Experimental.VirtualDevices.Builder
ưu tiên rõ ràng ()
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
GPUOptions.Experimental.VirtualDevices
com.google.protobuf.Descriptors.Descriptor tĩnh cuối cùng
com.google.protobuf.Descriptors.Descriptor
trôi nổi
getMemoryLimitMb (chỉ mục int)
 Per "virtual" device memory limit, in MB.
int
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
Danh sách<Float>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
int
getPriority (chỉ số int)
 Priority values to use with the virtual devices.
int
getPriorityCount ()
 Priority values to use with the virtual devices.
Danh sách<Số nguyên>
getPriorityList ()
 Priority values to use with the virtual devices.
boolean cuối cùng
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (đầu vào com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry)
GPUOptions.Experimental.VirtualDevices.Builder
mergeFrom (com.google.protobuf.Message other)
GPUOptions.Experimental.VirtualDevices.Builder cuối cùng
hợp nhấtUnknownFields (com.google.protobuf.UnknownFieldSet knownFields)
GPUOptions.Experimental.VirtualDevices.Builder
setField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng)
GPUOptions.Experimental.VirtualDevices.Builder
setMemoryLimitMb (chỉ số int, giá trị float)
 Per "virtual" device memory limit, in MB.
GPUOptions.Experimental.VirtualDevices.Builder
setPriority (chỉ mục int, giá trị int)
 Priority values to use with the virtual devices.
GPUOptions.Experimental.VirtualDevices.Builder
setRepeatedField (trường com.google.protobuf.Descriptors.FieldDescriptor, chỉ mục int, giá trị đối tượng)
GPUOptions.Experimental.VirtualDevices.Builder cuối cùng
setUnknownFields (com.google.protobuf.UnknownFieldSet knownFields)

Phương pháp kế thừa

Phương pháp công khai

công khai GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (các giá trị Iterable<?extend Float>)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

công khai GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (các giá trị Iterable<?mở rộng Integer>)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

công khai GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (giá trị float)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public GPUOptions.Experimental.VirtualDevices.Builder addPriority (giá trị int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

công khai GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng)

bản dựng GPUOptions.Experimental.VirtualDevices công khai ()

công khai GPUOptions.Experimental.VirtualDevices buildPartial ()

công khai GPUOptions.Experimental.VirtualDevices.Builder clearField (trường com.google.protobuf.Descriptors.FieldDescriptor)

công khai GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof) công khai

công khai GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

công khai GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType ()

công khai tĩnh cuối cùng com.google.protobuf.Descriptors.Descriptor getDescriptor ()

com.google.protobuf.Descriptors.Descriptor công khai getDescriptorForType ()

float công khai getMemoryLimitMb (chỉ mục int)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

int công khai getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

Danh sách công khai<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

int công khai getPriority (chỉ mục int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

int công khai getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

Danh sách công khai<Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

boolean cuối cùng công khai được khởi tạo ()

công khai GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (đầu vào com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry)

Ném
IOException

công khai GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.Message other)

bản cuối cùng công khai GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet knownFields)

công khai GPUOptions.Experimental.VirtualDevices.Builder setField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng)

công khai GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (chỉ mục int, giá trị float)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

công khai GPUOptions.Experimental.VirtualDevices.Builder setPriority (chỉ mục int, giá trị int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

công khai GPUOptions.Experimental.VirtualDevices.Builder setRepeatedField (trường com.google.protobuf.Descriptors.FieldDescriptor, chỉ mục int, giá trị đối tượng)

trận chung kết công khai GPUOptions.Experimental.VirtualDevices.Builder setUnknownFields (com.google.protobuf.UnknownFieldSet knownFields)