ResourceHandleProtoOrBuilder

공용 인터페이스 ResourceHandleProtoOrBuilder
알려진 간접 하위 클래스

공개 방법

추상 문자열
get컨테이너 ()
 Container in which this resource is placed.
추상 com.google.protobuf.ByteString
getContainerBytes ()
 Container in which this resource is placed.
추상 문자열
getDevice ()
 Unique name for the device containing the resource.
추상 com.google.protobuf.ByteString
getDeviceBytes ()
 Unique name for the device containing the resource.
추상 ResourceHandleProto.DtypeAndShape
getDtypesAndShapes (정수 인덱스)
 Data types and shapes for the underlying resource.
추상 정수
getDtypesAndShapesCount ()
 Data types and shapes for the underlying resource.
추상 목록< ResourceHandleProto.DtypeAndShape >
getDtypesAndShapesList ()
 Data types and shapes for the underlying resource.
추상 ResourceHandleProto.DtypeAndShapeOrBuilder
getDtypesAndShapesOrBuilder (정수 인덱스)
 Data types and shapes for the underlying resource.
추상 목록<? ResourceHandleProto.DtypeAndShapeOrBuilder 확장 >
getDtypesAndShapesOrBuilderList ()
 Data types and shapes for the underlying resource.
추상적인 긴
getHashCode ()
 Hash code for the type of the resource.
추상 문자열
getMaybeTypeName ()
 For debug-only, the name of the type pointed to by this handle, if
 available.
추상 com.google.protobuf.ByteString
getMaybeTypeNameBytes ()
 For debug-only, the name of the type pointed to by this handle, if
 available.
추상 문자열
getName ()
 Unique name of this resource.
추상 com.google.protobuf.ByteString
getNameBytes ()
 Unique name of this resource.

공개 방법

공개 추상 문자열 getContainer ()

 Container in which this resource is placed.
 
string container = 2;

공개 추상 com.google.protobuf.ByteString getContainerBytes ()

 Container in which this resource is placed.
 
string container = 2;

공개 추상 문자열 getDevice ()

 Unique name for the device containing the resource.
 
string device = 1;

공개 추상 com.google.protobuf.ByteString getDeviceBytes ()

 Unique name for the device containing the resource.
 
string device = 1;

공개 추상 ResourceHandleProto.DtypeAndShape getDtypesAndShapes (int 인덱스)

 Data types and shapes for the underlying resource.
 
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;

공개 추상 int getDtypesAndShapesCount ()

 Data types and shapes for the underlying resource.
 
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;

공개 추상 목록 < ResourceHandleProto.DtypeAndShape > getDtypesAndShapesList ()

 Data types and shapes for the underlying resource.
 
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;

공개 추상 ResourceHandleProto.DtypeAndShapeOrBuilder getDtypesAndShapesOrBuilder (int 인덱스)

 Data types and shapes for the underlying resource.
 
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;

공개 요약 목록<? ResourceHandleProto.DtypeAndShapeOrBuilder > getDtypesAndShapesOrBuilderList ()를 확장합니다.

 Data types and shapes for the underlying resource.
 
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;

공개 추상 긴 getHashCode ()

 Hash code for the type of the resource. Is only valid in the same device
 and in the same execution.
 
uint64 hash_code = 4;

공개 추상 문자열 getMaybeTypeName ()

 For debug-only, the name of the type pointed to by this handle, if
 available.
 
string maybe_type_name = 5;

공개 추상 com.google.protobuf.ByteString getMaybeTypeNameBytes ()

 For debug-only, the name of the type pointed to by this handle, if
 available.
 
string maybe_type_name = 5;

공개 추상 문자열 getName ()

 Unique name of this resource.
 
string name = 3;

공개 추상 com.google.protobuf.ByteString getNameBytes ()

 Unique name of this resource.
 
string name = 3;